This page contains builds created by the Fextralife Team, as well as some builds that were contributed by the Fextralife community. I'd probably vote 4 Greenmages (or maybe 1 Shock Arcanist, 3 Greenmages/2 Shock Arcanist, 2 Greenmages) as being the absolute best overall group, but with the caveat that you need to know a fair amount about what. Magical, Slashing Damage, Lightning Damage, Melee, Versatile, Metal. and if crit that will be 12d6. 9 Dragonblade Dragonblade is an incredibly powerful weapon that deals slashing and fire damage. Beyond, there is a Mutated Dryad, a Mutated Bear and a screaming stone. Solasta makes it easy to gain proficiency in longbow or heavy crossbow through race or background. Compatible with Level 20!. 3. For damage, the most optimal Ranger, 2 weapons and agility + hunter's mark and specialization for additional attack after a kill or damage to a wounded enemy. Rogues are versatile first and foremost. Meaning they can be used to fight with two hands or one hand. From the errata for the PHB: Melee Attacks (p. Solasta: Crown of the Magister is a CRPG designed by new studio Tactical Adventures and employs an adapted version of the Dungeons & Dragons 5th edition rule set. the spell that boosts damage to one enemies is great for tough foes plus he can do some heals Human scholar wizard with tons of spells is more important than just damage dealing, can do all kinds of useful stuff sorting out these folks skills and languages is important and way they interact is sweet, filling all niches :)Advantage or disadvantage are imposed on a character by special circumstances, powers, equipment, or spells. As the Hunter Ranger was the base game's ranged specialist, the Shadow Tamer Ranger is the base game's melee specialist for rangers. Lightbringer longbow is +1 attack +1d8 radiant damage of accuracy is +1 attack +1 damage So lightbringer longbow is better unless foe is immune to radiant damage. I also show you some gameplay at lv 11 to see how i. e. Punisher Battleaxe is a Martial Weapon in Solasta: Crown of the Magister . Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. 5. Just stack those damage dice. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Feats are unique bonuses that can provide benefits both during and outside of combat. In order to effectively harness the Arcane Arts, Wizards are fully dependent on their Intelligence, which determines whether or not the Spells they cast actually land on their targets. A damage value in parentheses appears with the property-the damage when the weapon is used with two hands to make a melee attack (That's 1d8 for quarter staff)Given the nature of the weapon, you might assume spears could use your Dexterity modifier in 5E. Great weapon fighting - You reroll 1s and 2s on your weapon’s damage dice when using a weapon with two hands. Checked last pacth and yet same problem. Grants the ability to reroll a die when you roll a 1 or 2 on a damage die for an attack you make with a melee weapon wielded with two hands. Longsword of Sharpness is a craftable one-handed melee slashing weapon. This Spell deals 2-12 Fire Damage against multiple enemies, or 3x 2-12 damage to the same target. Proficiency with martial weapons or longswords is required to use it effectively. Great Weapon Fighting is a Fighting Style in Solasta: Crown of the Magister. Bludgeoning Damage, Melee, Versatile, Standard, Wood Quarterstaff is a Simple Weapon in Solasta: Crown of the Magister . Spells you cast ignore resistance to damage of the chosen type. EDIT -- there was a loophole with Mighty Blow feat that has been patched out. For magic, the rules are roughly the same, magic can discharge and do minor damage to the player, miss and hit other target, or on a 1, deafen or blind the person until next turn or something based on the spells context. Bows, swords etc. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as. Versatile means it may be used 2-handed or 1-handed. With disadvantage, their chance of hitting you is 6% only. Solasta: Crown of the Magister Wiki is a FANDOM Games Community. Dice. Slashing Damage, Melee, Versatile, Metal, Ingredient. I was surprised that my high STR character with Athletics could make the leap from the shore of the pond near the back door of the cottage to the other side. 3. In the Magic Research Complex, in the Southern Section of the Underground level, there is a hidden door that opens when you interact with a broken crate. Just try it on a dummy character since the main campaign in Solasta: Crown of the Magister won’t actually let you start with characters that have been pre-leveled. Put whoever has your lowest AC in the middle of the room, use dodge and cast fire protection on them before the fight and just throw fireball after fireball at them. Follow-up Strike should also work with Versatile weapons (wielded with two hands) but it is a custom feat so only Tactical Adventures would know. This is why I think Greatsword is superior to Greataxe: Slightly higher average damage. From fledgling adventurers to saviours of Masgarth, this 40h+ campaign will take you through the Badlands in search of ancient artifacts to stand against a mysterious threat. The rule on unarmed strikes should read as follows: “Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). 5 + 1 from magic weapon +3 from str/dex bonus =7. She attacks, and rolls a 9. So yeah basically rogue is on paper trash tier class in vanilla Solasta. , stalactites in caverns). Note that Greatswords are not Versatile weapons. Unless you have the Powerful Cantrip feat which is supposed to make a cantrip do half damage on a miss or save. Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battlefield. Benefit: Choose acid, cold, fire, lightning, or thunder damage. Magical, Slashing Damage, Melee, Versatile, Metal, Attunement. 5 average damage, while a +2 mace is 3. That sounds like a bug then since the Great Weapon Fighting Style should work with Versatile weapons as long as you are wielding a melee weapon with two hands. I have question about how abilities affect some aspects of the game, for example: -I know, that bonus from attributes affect the skills score and corresponding save throws, but there is nowhere explained that: -strength affect. Greataxe. #4. Originally posted by Giant Space Hamster: I can confirm it is not working with a Greatsword. Follow Up Strike is a Feat in Solasta: Crown of the Magister. 4) Really it's that the second d8 of smite is unjustified when you get to decide after the hit. Weight. So you can chose to wield it with both hands for greater damage, or use it with one hand and a shield in the other, trading less damage for greater defence. Accidently dragging and dropping an item to the same slot it was already in no longer consumes your action. True to the Tabletop. Solasta Crown of the Magister’s Inner Strength DLC ’s highlight is definitely the introduction of three new character classes. Its not nothing. I have him cast scorching ray. Their stealth skills make them valuable. Ambidextrous (+DEX) – for TWF dual wielders. You can have a shield at the other but not a second weapon, nor you can hold a versatile weapon with both hands. The problem with fighters is they only get one subclass ability through level 6, the next comes at level 7 then level 10. Stormblade Axe (1d12+1d10) - Average dmg increase from crits: 0,6. Fire Storm is a seventh level spell from the Evocation school. This guide shows players how to best play as a fighter. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee Attack. #5. So but the greataxe has a better to hit bonus, +2 to damage, and a better die of additional damage (d10 averages 5. Every fourth level, a character can choose between increasing their ability scores or gaining a feat (some feats also provide an ability score increase). #2. #5. Feats are special abilities that are unlocked upon reaching Level 4 and these grant various bonuses for the character. A fighting style is a passive buff granted specifically to the Fighter and Ranger Class. 7 Raise Shield. She attacks the big bad guy in front of her and rolls a three. With two hands the weapon's damage die is a d8. Checked last pacth and yet same problem. The damage increase is fairly minor for TWF builds, but it is there. Less damage but the mechanics and adventages of 2h. There are only a few places in the game where you're prevented from longresting between fights. In the main campaign, the weapon cannot be bought or found, it can only be crafted. The damage for 1-handed is the primary listed value and the damage for. 4. Playing on the hardest combat level in Solasta does require some strategy, but all the other levels feel like story mode. Passive buffs are granted to the character if they meet. 1d8 (1d10 versatile) Other. Great Weapon Fighting is a Fighting Style in Solasta: Crown of the Magister. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Rogues are versatile first and foremost. 2D6=7 basic from sword plus a further 1. I love the strategy involved in turned based combat particularly. But if you are autocrit killing 1-2 enemies per turn, you effectively could spam it. Originally posted by Sticky Wicket: One that can be used with one hand or both hands; eg longsword. Standard array is used for stats except where noted otherwise. These classes consists of Spell users, Melee users, Long-Range users, and many more. Magical weapons and armor are created using the Manacalon Rosary. So the best sustained DPS 2H in Solasta might be a Barbarian Berzerker, since they can make Bonus Action attacks that do full weapon damage. i've got daylight and guided by light. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Somatic components seem to not be a thing in BG3, bummer. Spells you cast ignore resistance to damage of the chosen type. 0%. Note that a great axe does 1d12 of damage, average 6. Despite how thorougly Solasta does 5e, there are still differences and these particular 5e mantras about 2H and Dual Wield often aren't true in Solasta. It works explicitly with 'Two-handed Weapons'. Mar 15 @ 2:21pm Versatile and great weapon are NOT the same thing. I refer to that feat a bunch in this post in a way that no longer works in Solasta. Yea happened on two different skeletons one archer one melee version. Most enemies in the game don't. , stalactites in caverns). Roll for initiative, take attacks of opportunity, manage player location, and the verticality of the battlefield in a game that is based on the SRD 5. From fledgling adventurers to saviours of Masgarth, this 40h+ campaign will take you through the Badlands in search of ancient artifacts to stand against a mysterious threat. May 26, 2021Originally posted by Giant Space Hamster: I can confirm it is not working with a Greatsword. Your Unfinished Business MVPs. Standard array is used for stats except where noted otherwise. i've tried daylight. Originally posted by wizard1200: Magic missle inflicts 1d4 + 1 points of damage per missle, always hits and 5 missles (3 + 1 for shock arcanist + 1 for level 2 spell slot) inflict about 17. That can of course be lower depending on your rolls. given time, resources, access to scrolls and books to copy from, they're potentially enormously versatile. Piercing Damage, Melee, Thrown, Versatile, Standard, Wood, Metal. Proficiency with simple weapons or spears is required to use it effectively. The spell creates a storm of roaring flame to appear in the location you choose within range. That is why the notion of class balance is much more important for the enjoyment of the game in Solasta than it is in tabletop 5e or even in a more narrative-focused game like Baldur’s Gate 3. I was a big player of 3. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. each sword = 1D6 = 3. Can’t do much early. It only works on weapons that can only be wielded with 2 hands. From fledgling adventurers to saviours of Masgarth, this 40h+ campaign will take you through the Badlands in search of ancient artifacts to stand against a mysterious threat. equipped in your right hand and your left hand is left empty). jeezFirebolt is a spell that you make an attack roll on, if you miss, it doesn't do anything. Reckless Attack penalty when using Dexterity bonus with melee weapon: After asking about this on the Solasta Discord, I realize (and accept) the D&D 5e rule that Reckless Attack works with Str weapon attack, and not with Dex weapon attack (Finesse with higher Dex). Solasta has six attributes, each affecting different things. It's a basic non-magical weapon. 5), I would prefer a greatsword, but not given the options in Solasta. Higher is better, you must be old school. It's only an advantage of like 1 or 2 damage per round on average, but it's still a meaningful advantage. Longsword is a standard one-handed melee slashing weapon. . #13. Versatile is used automatically if the other hand is free. Proficiency with martial weapons or warhammers is required to use it effectively. Granted, Solasta's Ranger is improved, as their Favored Enemy deals a slight bit of bonus damage based on your characters' knowledge of those creatures. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. But before you say Half-Orc Berzerker, yes they will have the highest critical hit damage, but for DPS they will miss as much as other races. If you reduce the damage to 0 and the missile is small enough, you can spend 1 Ki point to return the missile and make a ranged attack. Properties. In the main campaign, the weapon cannot be bought or found, it can only be crafted. But still, the fact that GWM feat is not introduced in Solasta (due to license) is critical. Solasta: Crown of the Magister build guides. In-game properties. Bludgeoning. As you explore locations, you can spot traps that you can disarm, or shoot/blast objects that can damage enemies (i. Unless you're talking about increased chance to hit, a +2 mace has a similar damage output of a 1d10 weapon like a versatile warhammer actually. Staff of Metis is a magical one-handed melee bludgeoning weapon. Weapons will just show the bonus after the damage die and in the to hit bonus in the character sheet. The following. #1 Ommamar Mar 19, 2022 @ 8:38am There is a couple benefits to it. In Solasta, you. In total, the maximum damage is 8d8 +11d6 +1d4 +Charisma*2 +Proficiency*2, in four different types of magical damage. This build guide provides an idea for players to start with to. Value. Proficiency with martial weapons or warhammers is required to use it effectively. Stormblade Longsword is a craftable one-handed melee slashing weapon. The casino game Craps is based off of the rolling of 2d6 and the payouts are based on the probabilities. GWM could really make greatsword or maul (which I think it should be. Just try it on a dummy character since the main campaign in Solasta: Crown of the Magister won’t actually let you start with characters that have been pre-leveled. You will need proficiency in either Arcana or the Manacalon Rosary to craft magical items. Higher is better, you must be old school. A sylvan elf will have some bonuses that will help my build, as high movement. Solasta: Crown of the Magister. #5. Originally posted by brucesloose: Ranged weapons are pretty competitive at low levels as they add dexterity to damage while cantrips do not. Proficiency with martial weapons or longswords is required to use it effectively. Slashing. I_am_no_Ghost • 2 yr. Damage Type. That means you can use it as a ranged weapon or deal additional damage by wielding it with two hands, but must use your strength modifier when doing so. So the only time to take the versatile weapon over an. They are High HP low dam enemies with lots of mobility (Can climb on walls, teleport and casters can fly) Meaning your ability to bottle neck them is limited, they take a long time to fight and their fairly low damage output makes the fights slow slugging matches where both sides run out of abilities and spells long before the. They can be found as random loot, crafted or bought from vendors. But this drought-tolerant, stable and versatile crop is packed with nutrition. 3. 15 gp. Paladin in +1 Plate armor, and +2 shield has like +24AC, and that is without counting possible Defender Fighting style (+1AC), and Armor expert perk (+1AC), Also paladin (Oath of Judgment) can self-cast. Whether it's me or the enemy. Follow-up Strike should also work with Versatile weapons (wielded with two hands) but it is a custom feat so only Tactical Adventures would know. Strength of Ra. Edit. They get a combination of a versatile attacking Cantrip and are the only caster that can constantly recharge their slots with nothing but short rests. 3. Properties. Grants the ability to reroll a die when you roll a 1 or 2 on a damage die for an attack you make with a melee weapon wielded with two hands. Magical, Slashing Damage, Melee, Versatile, Radiant Damage, Area of Effect, Metal. Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5. 2 years ago. Ahead of that beta launch, we got to sit down with the devs and have a good look at a. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. If the party never identified (or bought) this weapon before, it will appear in the inventory as Superb Warhammer. This does have a non-zero impact on game balance - while greatclubs are underpowered, the Martial weapons have a variety of two-handed and versatile melee weapons that do a lot of damage. jeezSolasta: Crown of the Magister. STR. camon guys, its been a year since it was reported. For a 6th level character with 16 Charisma, that totals an average of 89 damage. Quick edit: also not sure how it works in Solasta but in 5e they both count as the same attack so it would work no matter what. Your unarmed attacks are considered magical once you reach 6th level (as a monk). It also synergizes with the level 6 feature. High elf is the obvious choice. Although these stats. I'll take your word that that's how it works in Solasta though. Proficiency with simple weapons or spears is required to use it effectively. A Timekeeper Warlock at Play. 8. That is not the case. There are little to no cRpgs that are won in short durations. As a focus, the staff can be. Solasta is a tactical turn-based RPG, which is based on Dungeons & Dragons 5th Edition, more specifically the SRD 5. Even when hit with 2 separate damage types at once, there's a good chance it's the second one that knocks you out rather than the first. Feats. 1 Ruleset. The staff has 10 charges and recovers 1d6+4 charges at dawn. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. The Inner Strength DLC. Solasta emphasizes one aspect of 5e DnD - combat. Max RNG. It starts as 1d6, or the Monk damage if better, but as a versatile weapon, its damage die also increases by one size if you use it two-handed (I. Weapons are usually obtained as rewards from. Solasta isn't 100% how pen-and-paper D&D 5e works, and that's ok (the game is more stringent on lighting than most DM's do in their games, lacks many signature spells like Bigby's Hand and Polymorph, doesn't let you control your summoned creatures, among other changes). In D&D, it's level 5. Measure twice, cut once. Your rogue can attack twice because he uses an offhand weapon. This is where buffs and debuffs come into play, and these are one of the primary reasons you would take a magic-based. Say fire arrows plus magic bow of lightning plus position on bow. He hits one out of three and does 5 points of damage. Some classes gain the ability to attack. In-game properties. Proficiency with martial weapons or longswords is required to use it effectively. 14. Not so much for damage output, but because where rogues excel- exploration and interaction pillars, rather than necessarily combat- and Solasta just isn't really designed with those pillars in mind. Different attacks, damaging spells, and other harmful effects deal different types of damage, and all weapons without magic effects fall into one of three: Bludgeoning, Piercing, or Slashing. Feats in Solasta: Crown of the Magister are special abilities that are unlocked upon reaching Level 4. You can see this effect in inventory: under the portrait and stats, there is a hit & damage block. The damage increase is fairly minor for TWF builds, but it is there. As soon as you remove the shield, the d8 is replaced with d10 for a versatile weapon's damage. The weapon deals additional 3d6 slashing damage to. Could it be the superfood of the future? Pumpkins are synonymous with Halloween;. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. At the table, Druids and Clerics have frequently been a strong second. This enchanted weapon was created using the. got crit (20) one damage dice rolled 2, so the game rerolled a 3. Feat. Fixed Half Plate of Sturdiness being a +2 Armor instead of +1; Fixed Greataxe +2 being named Greataxe +1; Fixed Heroism granting temporary HP at the end of the turn instead of at the start of. This third-level spell offers long range, good AoE, and solid damage that can one-shot groups of weaker enemies and provide reliable damage. For example, it's impossible to Sneak Attack with a 2d6 weapon, you need firearms to be house-ruled in to Sneak Attack with a 1d12 weapon,. Moving back on topic, Barbarians have a couple of notable weaknesses; 1) They are HP tanks. +1 from a magic weapon. Properties. 5. Have 20,000 gold in your inventory. In this video I show off a how to build The Panzer (Rogue Tank/2H Melee) in Solasta CoTM from level 1-12. The weapon must have the two-handed or versatile property for you to gain this benefit. Combat, dice rolls, and difficulty sliders Combat in Solasta. Bitterroot gave you this sword. Fighter's "Great Weapon Fighting" Fighting Style not rerolling weapon additional damage dice: When attacking with a weapon that has extra damage dice (such as the dragonblade, +2d6 fire damage) the extra damage dice are not beign rerolled on a 1 or 2. Quarterstaff +2 is a Simple Weapon in Solasta: Crown of the Magister . A high Dex (lower Str) barbarian, with a scimitar. To wield a chosen weapon, the character needs a proper proficiency. EDIT -- there was a loophole with Mighty Blow feat that has been patched out. That is it. Starting at level 3 with 3 bonus skill proficiencies, the Lore Bard becomes even more versatile than they already were. Casters are better melee combatants than martials, better tanks than plate wearers (the only reason paladins are better thanks than casters in Solasta is because of the homebrew subclass that gives them the Shield spell) and can straight up skip. Fixed Great Weapon Fighting rerolling all damage rolls (including spells) while holding a 2-handed weapon instead of only affecting weapon damage rolls. Feat used up to get +3 bonus from the second weapon to match gwf feat. If I'm not mistaken, as by the ruling, they should. Magical, Slashing Damage, Piercing Damage, Melee, Versatile, Metal. Say fire arrows plus magic bow of lightning plus position on bow. 3. Feat. 5. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses . 5 (1d12) slashing Heavy, Two-Handed. it basically upgrades the average roll for a D6 from 3. What makes this Class unique is their Wild Shape Feature, which is an. Value. 3 (and its a weaker effect for any other two handed weapon). I remember when -ac was better too =)Related: How Solasta: Crown Of The Magister Solves The D&D Ranger Problem. Early. It is a very rare and versatile weapon that every player gets when they go on a quest in Coparann. So you can chose to wield it with both hands for greater. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Armor Class (AC) is a number that reflects how well protected the character is. While in sunlight it has disadvantage of attack rolls and ability checks. Dual wield. Players get to select a specialty during Character Customization for the Fighter Class and at a higher level of the Ranger class. Players get to select a specialty during Character Customization for the Fighter Class and at a. Unity is a magical one-handed melee slashing weapon. There are six types of fighting styles: Archery: You gain a +2 bonus to attack rolls with ranged weapons. 1d8 (1d10 versatile) Other. ago. By default (ie. camon guys, its been a year since it was reported. After that it is my wizard's turn. 2%. This weapon is exactly the same as a standard Battleaxe, with the only difference being that it can be used in crafting recipes. this just deals your character's STR mod in damage on a hit (no damage roll). Most uses of Proficiency Bonus are related to checks made with 20 sided dice rolls. Solasta was kind enough to give us "rolled stats" and not just "point buy". With the ability to roll and reroll, you can guarantee yourself decent, if not HIGH, starting stats. So at least he will have high protection. Fighting Style: Defense (good pick) – +1 AC when you’re wearing armor. Damage Type. Proficiency with martial weapons or longswords is required to use it effectively. In short, you can get enough damage potential and utility value out of all the other classes. If you are playing on standard difficulty, you can pretty much just inflict damage and bypass many of the mechanics in Solasta. Dexterity (DEX) measures agility, reflexes, and balance. They recently nerfed it so that it just adds 1 additional missile, but a similar item in Solasta could be cool. Stormblade Longsword is a craftable one-handed melee slashing weapon. Just don’t forget to buy the spellcasting focus amulet (as it’s the most unlikely to ever be contested). 5 Twinned Spell. jeezDeal the appropriate type of damage to an enemy with vulnerability. Magic in 5e is absurdly powerful. 5. 15. 2) When you use mods for better feats, fighters are OK. Arwin Merton's Sword is ais a Quest Item in Solasta: Crown of the Magister. All dmg stacks. It is a unique weapon that can also serve as spell focus. Tier 1. Solasta: Crown of the Magister brings back the thrill, tactics, and deep. It is a unique weapon that can also serve as spell focus. It only works on weapons that can only be wielded with 2 hands. every time i get her out of her veil she casts it again. If modders could create custom magic items that augment specific spells. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Zomgoose 1 yr. Sigil of Flame: 1st Level (Evocation): 90 foot range, Concentration: 1 Hour, Bonus Action: You mark a target with a sigil of flame. How abilities affect various mechanics?: Hi, I play Solasta for a while, and i can say, that many aspects are not explain enough. NPCs are characters that can be interacted with or are shown in the game. While it's set in the completely new homebrewed world of Solasta, it's been built on top of the framework for Dungeons and Dragons 5th Edition. The missile counts as a monk weapon and has a normal range of 4 cells and a long range of 12 cells. Versatile weapons gain the finesse property while you wield them in two hands. Follow Up Strike. Piercing Damage, Melee, Thrown, Versatile, Standard, Wood, Metal, Ingredient. They also get the very powerful Cutting Words ability, which somewhat works like a reverse Bardic Inspiration on an enemy. ; Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a. BUT there remains an issue/bug. The classics. Prepared Spells (Personal Preference) Level 2. Solasta: Crown of the Magister > General Discussions > Topic Details. So Soracks. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses . Most common example of such benefit is adding a flat value of Proficiency Bonus to dice rolls of weapon attacks and Skills a. Even for a wizard or a sorcerer, focusing purely on damage dealing spells is not optimal. Every bit of damage helps and alternatives doesn't give you anything supremely useful. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses.